Android.Opengl.Matrix.RotateM Method
Rotates matrix m by angle a (in degrees) around the axis (x, y, z).

Syntax

[Android.Runtime.Register("rotateM", "([FI[FIFFFF)V", "")]
public static void RotateM (float[] rm, int rmOffset, float[] m, int mOffset, float a, float x, float y, float z)

Parameters

rm
returns the result
rmOffset
index into rm where the result matrix starts
m
source matrix
mOffset
index into m where the source matrix starts
a
angle to rotate in degrees
x
X axis component
y
Y axis component
z
Z axis component

Remarks

Rotates matrix m by angle a (in degrees) around the axis (x, y, z).

m and rm must not overlap.

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1