Android.Opengl.GLES20.GlGetShaderSource Method

Syntax

[Android.Runtime.Register("glGetShaderSource", "(II[II[BI)V", "")]
public static void GlGetShaderSource (int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset)

Parameters

shader
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bufsize
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length
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lengthOffset
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source
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sourceOffset
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8