Syntax
[Android.Runtime.Register("glGetShaderSource", "(II[II[BI)V", "")]
public static
void GlGetShaderSource (
int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset)
Parameters
- shader
- Documentation for this section has not yet been entered.
- bufsize
- Documentation for this section has not yet been entered.
- length
- Documentation for this section has not yet been entered.
- lengthOffset
- Documentation for this section has not yet been entered.
- source
- Documentation for this section has not yet been entered.
- sourceOffset
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8