- needDepth
- Documentation for this section has not yet been entered.
Install a config chooser which will choose a config as close to 16-bit RGB as possible, with or without an optional depth buffer as close to 16-bits as possible.
If this method is called, it must be called before GLSurfaceView.SetRenderer(.IRenderer) is called.
If no setEGLConfigChooser method is called, then by default the view will choose an RGB_888 surface with a depth buffer depth of at least 16 bits.