Android.Opengl.Matrix.PerspectiveM Method
Defines a projection matrix in terms of a field of view angle, an aspect ratio, and z clip planes.

Syntax

[Android.Runtime.Register("perspectiveM", "([FIFFFF)V", "")]
public static void PerspectiveM (float[] m, int offset, float fovy, float aspect, float zNear, float zFar)

Parameters

m
the float array that holds the perspective matrix
offset
the offset into float array m where the perspective matrix data is written
fovy
field of view in y direction, in degrees
aspect
width to height aspect ratio of the viewport
zNear
Documentation for this section has not yet been entered.
zFar
Documentation for this section has not yet been entered.

Remarks

Defines a projection matrix in terms of a field of view angle, an aspect ratio, and z clip planes.

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 14