Android.Renderscripts.ScriptIntrinsic3DLUT.SetLUT Method
Sets the Android.Renderscripts.Allocation to be used as the lookup table.

Syntax

[Android.Runtime.Register("setLUT", "(Landroid/renderscript/Allocation;)V", "")]
public void SetLUT (Allocation lut)

Parameters

lut
Documentation for this section has not yet been entered.

Remarks

Sets the Android.Renderscripts.Allocation to be used as the lookup table. The lookup table must use the same Android.Renderscripts.Element as the intrinsic.

[Android Documentation]

Requirements

Namespace: Android.Renderscripts
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18