The methods of CocosSharp.CCNode are listed below. For a list of all members, see the CCNode Members list.
See Also: Inherited members from System.Object
AddAction(CCAction, bool)Adds the specified action to the node. | ||
AddActions(bool, params CCFiniteTimeAction[])Documentation for this section has not yet been entered. | ||
AddChild(CCNode)Adds a child to the container with z order and tag | ||
AddChild(CCNode, int)Documentation for this section has not yet been entered. | ||
AddChild(CCNode, int, int)Documentation for this section has not yet been entered. | ||
AddCustomEventListener(string, Action<CCEventCustom>)Documentation for this section has not yet been entered. | ||
AddEventListener(CCEventListener, CCNode)Documentation for this section has not yet been entered. | ||
AddEventListener(CCEventListener, int)Documentation for this section has not yet been entered. | ||
Cleanup()Stops all running actions and schedulers | ||
CompareTo(CCNode)Documentation for this section has not yet been entered. | ||
ConvertToWorldspace(CCPoint)Documentation for this section has not yet been entered. | ||
ConvertToWorldspace(CCRect)Documentation for this section has not yet been entered. | ||
Deserialize(System.IO.Stream)Documentation for this section has not yet been entered. | ||
DispatchEvent(CCEvent)Documentation for this section has not yet been entered. | ||
DispatchEvent(string, object)Documentation for this section has not yet been entered. | ||
Dispose()Documentation for this section has not yet been entered. | ||
Finalize()Documentation for this section has not yet been entered. | ||
GetAction(int)Documentation for this section has not yet been entered. | ||
GetActionState(int)Documentation for this section has not yet been entered. | ||
GetChildByTag(int)Gets a child from the container with its tag | ||
KeyBackClicked()Documentation for this section has not yet been entered. | ||
KeyMenuClicked()Documentation for this section has not yet been entered. | ||
OnEnter()Event callback that is invoked every time when enters the 'stage'. If the enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter(). | ||
OnEnterTransitionDidFinish()Event callback that is invoked when the enters in the 'stage'. If the enters the 'stage' with a transition, this event is called when the transition finishes. If you override onEnterTransitionDidFinish, you shall call its parent's one, e.g. Node::onEnterTransitionDidFinish() | ||
OnExit()Event callback that is invoked every time the leaves the 'stage'. If the leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit(). | ||
OnExitTransitionDidStart()Event callback that is called every time the leaves the 'stage'. If the leaves the 'stage' with a transition, this callback is called when the transition starts. | ||
Pause()Documentation for this section has not yet been entered. | ||
PauseListeners(bool)Documentation for this section has not yet been entered. | ||
PauseListeners(CCNode, bool)Documentation for this section has not yet been entered. | ||
RemoveAllChildren(bool)Documentation for this section has not yet been entered. | ||
RemoveAllChildrenByTag(int, bool)Documentation for this section has not yet been entered. | ||
RemoveAllListeners()Documentation for this section has not yet been entered. | ||
RemoveChild(CCNode, bool)Documentation for this section has not yet been entered. | ||
RemoveChildByTag(int, bool)Documentation for this section has not yet been entered. | ||
RemoveEventListener(CCEventListener)Documentation for this section has not yet been entered. | ||
RemoveEventListeners(CCEventListenerType)Documentation for this section has not yet been entered. | ||
RemoveEventListeners(bool)Documentation for this section has not yet been entered. | ||
RemoveEventListeners(CCNode, bool)Documentation for this section has not yet been entered. | ||
RemoveFromParent(bool)Documentation for this section has not yet been entered. | ||
ReorderChild(CCNode, int)Reorders a child according to a new z value. | ||
Repeat(uint, CCFiniteTimeAction)Documentation for this section has not yet been entered. | ||
Repeat(uint, params CCFiniteTimeAction[])Documentation for this section has not yet been entered. | ||
RepeatForever(CCFiniteTimeAction)Documentation for this section has not yet been entered. | ||
RepeatForever(params CCFiniteTimeAction[])Documentation for this section has not yet been entered. | ||
Resume()Documentation for this section has not yet been entered. | ||
ResumeListeners(bool)Documentation for this section has not yet been entered. | ||
ResumeListeners(CCNode, bool)Documentation for this section has not yet been entered. | ||
RunAction(CCAction)Documentation for this section has not yet been entered. | ||
RunActions(params CCFiniteTimeAction[])Documentation for this section has not yet been entered. | ||
Schedule()Documentation for this section has not yet been entered. | ||
Schedule(Action<float>)Schedules a custom selector, the scheduled selector will be ticked every frame schedule(SEL_SCHEDULE, float, unsigned int, float) | ||
Schedule(int)Documentation for this section has not yet been entered. | ||
Schedule(Action<float>, float)Documentation for this section has not yet been entered. | ||
Schedule(Action<float>, float, uint, float)Documentation for this section has not yet been entered. | ||
ScheduleOnce(Action<float>, float)Schedules a selector that runs only once, with a delay of 0 or larger schedule(SEL_SCHEDULE, float, unsigned int, float) | ||
ScreenToWorldspace(CCPoint)Documentation for this section has not yet been entered. | ||
Serialize(System.IO.Stream)Documentation for this section has not yet been entered. | ||
SetListenerPriority(CCEventListener, int)Documentation for this section has not yet been entered. | ||
SortAllChildren()Sorts the children array once before drawing, instead of every time when a child is added or reordered. This appraoch can improves the performance massively. Don't call this manually unless a child added needs to be removed in the same frame | ||
StopAction(CCActionState)Documentation for this section has not yet been entered. | ||
StopAction(int)Documentation for this section has not yet been entered. | ||
StopAllActions()Stops and removes all actions from the running action list . | ||
Transform()Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. | ||
TransformAncestors()Performs OpenGL view-matrix transformation of it's ancestors. Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO) It's necessary to transform the ancestors again. | ||
Unschedule()Documentation for this section has not yet been entered. | ||
Unschedule(Action<float>)Unschedules a custom selector. schedule(SEL_SCHEDULE, float, unsigned int, float) | ||
UnscheduleAll()Documentation for this section has not yet been entered. | ||
Update(float)Documentation for this section has not yet been entered. | ||
UpdateColor()Documentation for this section has not yet been entered. | ||
UpdateDisplayedColor(CCColor3B)Documentation for this section has not yet been entered. | ||
Visit()Visits this node's children and draw them recursively. | ||
WorldToParentspace(CCPoint)Documentation for this section has not yet been entered. |
AddedToScene()Documentation for this section has not yet been entered. | ||
DisableCascadeColor()Documentation for this section has not yet been entered. | ||
DisableCascadeOpacity()Documentation for this section has not yet been entered. | ||
Dispose(bool)Documentation for this section has not yet been entered. | ||
Draw()Override this method to draw your own node. The following GL states will be enabled by default: | ||
ParentUpdatedTransform()Method invoked when local transformation has changed. | ||
ResetCleanState()Documentation for this section has not yet been entered. | ||
UpdateCascadeColor()Documentation for this section has not yet been entered. | ||
UpdateCascadeOpacity()Documentation for this section has not yet been entered. | ||
UpdateDisplayedOpacity(byte)Documentation for this section has not yet been entered. | ||
UpdateTransform()Calls children's updateTransform() method recursively. | ||
ViewportChanged()Documentation for this section has not yet been entered. | ||
VisibleBoundsChanged()Documentation for this section has not yet been entered. |