SpriteKit.SK3DNode Members

The members of SpriteKit.SK3DNode are listed below.

See Also: Inherited members from SpriteKit.SKNode

Public Constructors

Default constructor, initializes a new instance of this class.
Documentation for this section has not yet been entered.
A constructor that initializes the object from the data stored in the unarchiver object.

Protected Constructors

Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

AutoenablesDefaultLightingbool. Documentation for this section has not yet been entered.
[read-only]
override
ClassHandleIntPtr. The handle for this class.
Loopsbool. Documentation for this section has not yet been entered.
Playingbool. Documentation for this section has not yet been entered.
PointOfViewSceneKit.SCNNode. Documentation for this section has not yet been entered.
SceneTimedouble. Documentation for this section has not yet been entered.
ScnSceneSceneKit.SCNScene. Documentation for this section has not yet been entered.
ViewportSizeCoreGraphics.CGSize. Documentation for this section has not yet been entered.

Public Methods

static
FromViewportSize(CoreGraphics.CGSize) : SK3DNode
Documentation for this section has not yet been entered.
HitTest(Foundation.NSDictionary, CoreGraphics.CGPoint) : SceneKit.SCNHitTestResult[]
Documentation for this section has not yet been entered.
HitTest(SceneKit.SCNHitTestOptions, CoreGraphics.CGPoint) : SceneKit.SCNHitTestResult[]
Documentation for this section has not yet been entered.
ProjectPoint(OpenTK.Vector3) : OpenTK.Vector3
Documentation for this section has not yet been entered.
UnprojectPoint(OpenTK.Vector3) : OpenTK.Vector3
Documentation for this section has not yet been entered.

Protected Methods

override
Dispose(bool)
Releases the resources used by the SK3DNode object.