Android.Opengl.GLES30.GlGetActiveUniformBlockName Method

Syntax

[Android.Runtime.Register("glGetActiveUniformBlockName", "(III[II[BI)V", "")]
public static void GlGetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset)

Parameters

program
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uniformBlockIndex
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bufSize
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length
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lengthOffset
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uniformBlockName
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uniformBlockNameOffset
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18