The members of Android.Renderscripts.ScriptIntrinsicColorMatrix are listed below.
See Also: Inherited members from Android.Renderscripts.ScriptIntrinsic
[read-only] | KernelID | Script.KernelID. Get a KernelID for this intrinsic kernel. |
[read-only] override | ThresholdClass | IntPtr. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. |
[read-only] override | ThresholdType | Type. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. |
static | Create(RenderScript)Create an intrinsic for applying a color matrix to an allocation. | |
static | Create(RenderScript, Element)Create an intrinsic for applying a color matrix to an allocation. | |
ForEach(Allocation, Allocation)Invoke the kernel and apply the matrix to each cell of input Android.Renderscripts.Allocation and copy to the output Android.Renderscripts.Allocation. | ||
ForEach(Allocation, Allocation, Script.LaunchOptions)Invoke the kernel and apply the matrix to each cell of input Android.Renderscripts.Allocation and copy to the output Android.Renderscripts.Allocation. | ||
SetAdd(Float4)Set the value to be added after the color matrix has been applied. | ||
SetAdd(float, float, float, float)Set the value to be added after the color matrix has been applied. | ||
SetColorMatrix(Matrix3f)Set the color matrix which will be applied to each cell of the image. | ||
SetColorMatrix(Matrix4f)Set the color matrix which will be applied to each cell of the image. | ||
SetGreyscale()Set a color matrix to convert from RGB to luminance. | ||
SetRGBtoYUV()Set the matrix to convert from RGB to YUV with a direct copy of the 4th channel. | ||
SetYUVtoRGB()Set the matrix to convert from YUV to RGB with a direct copy of the 4th channel. |