Android.Opengl.Matrix.TranslateM Method
Translates matrix m by x, y, and z, putting the result in tm.

Syntax

[Android.Runtime.Register("translateM", "([FI[FIFFF)V", "")]
public static void TranslateM (float[] tm, int tmOffset, float[] m, int mOffset, float x, float y, float z)

Parameters

tm
returns the result
tmOffset
index into sm where the result matrix starts
m
source matrix
mOffset
index into m where the source matrix starts
x
translation factor x
y
translation factor y
z
translation factor z

Remarks

Translates matrix m by x, y, and z, putting the result in tm.

m and tm must not overlap.

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1