RenderScript provides support for high-performance computation across heterogeneous processors.
For more information, see the RenderScript developer guide.
| Type | Reason |
|---|---|
| Allocation | |
| Allocation+BufferAvailableEventArgs | Provides data for the Android.Renderscripts.Allocation.BufferAvailable event. |
| Allocation+IOnBufferAvailableListener | Documentation for this section has not yet been entered. |
| Allocation+MipmapControl | Controls mipmap behavior when using the bitmap creation and update functions. |
| AllocationAdapter | Only intended for use by generated reflected code. |
| AllocationUsage | Enumerates values returned by several methods of Android.Renderscripts.AllocationUsage and taken as a parameter of several methods of Android.Renderscripts.Allocation. |
| BaseObj | BaseObj is the base class for all RenderScript objects owned by a RS context. |
| Byte2 | Class for exposing the native RenderScript byte2 type back to the Android system. |
| Byte3 | Class for exposing the native RenderScript byte3 type back to the Android system. |
| Byte4 | Class for exposing the native RenderScript byte4 type back to the Android system. |
| CreateFlag | Enumerates values returned by the Android.Renderscripts.CreateFlag.LowLatency, Android.Renderscripts.CreateFlag.LowPower, and Android.Renderscripts.CreateFlag.None members. |
| Double2 | Vector version of the basic double type. |
| Double3 | Vector version of the basic double type. |
| Double4 | Vector version of the basic double type. |
| Element |
Developer Guides |
| Element+Builder | Builder class for producing complex elements with matching field and name pairs. |
| Element+DataKind | The special interpretation of the data if required. |
| Element+DataType | DataType represents the basic type information for a basic element. |
| FieldPacker | Utility class for packing arguments and structures from Android system objects to RenderScript objects. |
| FileA3D | Documentation for this section has not yet been entered. |
| FileA3D+EntryType | Documentation for this section has not yet been entered. |
| FileA3D+IndexEntry | Documentation for this section has not yet been entered. |
| Float2 | Vector version of the basic float type. |
| Float3 | Vector version of the basic float type. |
| Float4 | Vector version of the basic float type. |
| Font | Documentation for this section has not yet been entered. |
| Font+Style | Documentation for this section has not yet been entered. |
| Int2 | Vector version of the basic int type. |
| Int3 | Vector version of the basic int type. |
| Int4 | Vector version of the basic int type. |
| Long2 | Vector version of the basic long type. |
| Long3 | Vector version of the basic long type. |
| Long4 | Vector version of the basic long type. |
| Matrix2f | Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system. |
| Matrix3f | Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system. |
| Matrix4f | Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. |
| Mesh | Documentation for this section has not yet been entered. |
| Mesh+AllocationBuilder | Documentation for this section has not yet been entered. |
| Mesh+Builder | Documentation for this section has not yet been entered. |
| Mesh+Primitive | Documentation for this section has not yet been entered. |
| Mesh+TriangleMeshBuilder | Documentation for this section has not yet been entered. |
| Program | Documentation for this section has not yet been entered. |
| Program+BaseProgramBuilder | Documentation for this section has not yet been entered. |
| Program+TextureType | Documentation for this section has not yet been entered. |
| ProgramFragment | Documentation for this section has not yet been entered. |
| ProgramFragment+Builder | Documentation for this section has not yet been entered. |
| ProgramFragmentFixedFunction | Documentation for this section has not yet been entered. |
| ProgramFragmentFixedFunction+Builder | Documentation for this section has not yet been entered. |
| ProgramFragmentFixedFunction+Builder+EnvMode | Documentation for this section has not yet been entered. |
| ProgramFragmentFixedFunction+Builder+Format | Documentation for this section has not yet been entered. |
| ProgramRaster | Documentation for this section has not yet been entered. |
| ProgramRaster+Builder | Documentation for this section has not yet been entered. |
| ProgramRaster+CullMode | Documentation for this section has not yet been entered. |
| ProgramStore | Documentation for this section has not yet been entered. |
| ProgramStore+BlendDstFunc | Documentation for this section has not yet been entered. |
| ProgramStore+BlendSrcFunc | Documentation for this section has not yet been entered. |
| ProgramStore+Builder | Documentation for this section has not yet been entered. |
| ProgramStore+DepthFunc | Documentation for this section has not yet been entered. |
| ProgramVertex | Documentation for this section has not yet been entered. |
| ProgramVertex+Builder | Documentation for this section has not yet been entered. |
| ProgramVertexFixedFunction | Documentation for this section has not yet been entered. |
| ProgramVertexFixedFunction+Builder | Documentation for this section has not yet been entered. |
| ProgramVertexFixedFunction+Constants | Documentation for this section has not yet been entered. |
| RenderScript | This class provides access to a RenderScript context, which controls RenderScript initialization, resource management, and teardown. |
| RenderScript+ContextType | ContextType specifies the specific type of context to be created. |
| RenderScript+Priority | RenderScript worker threads priority enumeration. |
| RenderScript+RSErrorHandler | Runtime error base class. |
| RenderScript+RSMessageHandler | Base class application should derive from for handling RS messages coming from their scripts. |
| RenderScriptGL | Documentation for this section has not yet been entered. |
| RenderScriptGL+SurfaceConfig | Documentation for this section has not yet been entered. |
| RSDriverException | Base class for all exceptions thrown by the Android RenderScript |
| RSIllegalArgumentException | Base class for all exceptions thrown by the Android RenderScript |
| RSInvalidStateException | Base class for all exceptions thrown by the Android RenderScript |
| RSRuntimeException | Base class for all exceptions thrown by the Android RenderScript |
| RSSurfaceView | Documentation for this section has not yet been entered. |
| RSTextureView | Documentation for this section has not yet been entered. |
| Sampler | Sampler object that defines how Allocations can be read as textures within a kernel. |
| Sampler+Builder | Builder for creating non-standard samplers. |
| Sampler+Value | Documentation for this section has not yet been entered. |
| Script | The parent class for all executable scripts. |
| Script+Builder | Documentation for this section has not yet been entered. |
| Script+FieldBase | Only intended for use by generated reflected code. |
| Script+FieldID | FieldID is an identifier for a Script + exported field pair. |
| Script+KernelID | KernelID is an identifier for a Script + root function pair. |
| Script+LaunchOptions | Class used to specify clipping for a kernel launch. |
| ScriptC | The superclass for all user-defined scripts. |
| ScriptGroup | ScriptGroup creates a group of kernels that are executed together with one execution call as if they were a single kernel. |
| ScriptGroup+Builder | Create a ScriptGroup. |
| ScriptIntrinsic | Base class for all Intrinsic scripts. |
| ScriptIntrinsic3DLUT | Intrinsic for converting RGB to RGBA by using a 3D lookup table. |
| ScriptIntrinsicBlend | Intrinsic kernels for blending two Android.Renderscripts.Allocation objects. |
| ScriptIntrinsicBlur | Intrinsic Gausian blur filter. |
| ScriptIntrinsicColorMatrix | Intrinsic for applying a color matrix to allocations. |
| ScriptIntrinsicConvolve3x3 | Intrinsic for applying a 3x3 convolve to an allocation. |
| ScriptIntrinsicConvolve5x5 | Intrinsic for applying a 5x5 convolve to an allocation. |
| ScriptIntrinsicHistogram | Intrinsic Histogram filter. |
| ScriptIntrinsicLUT | Intrinsic for applying a per-channel lookup table. |
| ScriptIntrinsicResize | Intrinsic for performing a resize of a 2D allocation. |
| ScriptIntrinsicYuvToRGB | Intrinsic for converting an Android YUV buffer to RGB. |
| Short2 | Class for exposing the native RenderScript Short2 type back to the Android system. |
| Short3 | Vector version of the basic short type. |
| Short4 | Vector version of the basic short type. |
| TriangleFlags | Enumerates values returned by the Android.Renderscripts.TriangleFlags.Color, Android.Renderscripts.TriangleFlags.Normal, and Android.Renderscripts.TriangleFlags.Texture0 members and taken as a parameter of the Android.Renderscripts.Mesh.TriangleMeshBuilder..ctor member. |
| Type |
Developer Guides |
| Type+Builder | Builder class for Type. |
| Type+CubemapFace | Documentation for this section has not yet been entered. |