- bitmap
- The bitmap to draw using the mesh
- meshWidth
- The number of columns in the mesh. Nothing is drawn if this is 0
- meshHeight
- The number of rows in the mesh. Nothing is drawn if this is 0
- verts
- Array of x,y pairs, specifying where the mesh should be drawn. There must be at least (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values in the array
- vertOffset
- Number of verts elements to skip before drawing
- colors
- May be null. Specifies a color at each vertex, which is interpolated across the cell, and whose values are multiplied by the corresponding bitmap colors. If not null, there must be at least (meshWidth+1) * (meshHeight+1) + colorOffset values in the array.
- colorOffset
- Number of color elements to skip before drawing
- paint
- May be null. The paint used to draw the bitmap
Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed across the top of the bitmap from left to right. A more general version of this method is drawVertices().