Type Reason ObjectDisposedException The instance has had Foundation.NSObject.Dispose invoked on it.
Invokes iPhoneOSGameView.CreateFrameBuffer, raises the iPhoneOSGameView.Load event, then begins run-loop processing. Run-loop processing consists of the following step (which happens for each frame):
Run-loop processing should not be used if a persistant layer is used (i.e. iPhoneOSGameView.LayerRetainsBacking is false); the entire view should need to be re-rendered on every frame.
In this Run overload, there is no delay between raising of the iPhoneOSGameView.RenderFrame event and the iPhoneOSGameView.UpdateFrame of the following frame; everything is executed as quickly as possible. This may not be desirable.