Syntax
[Android.Runtime.Register("glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", "")]
public static
void GlGetShaderPrecisionFormat (
int shadertype,
int precisiontype,
Java.Nio.IntBuffer range,
Java.Nio.IntBuffer precision)
Parameters
- shadertype
- Documentation for this section has not yet been entered.
- precisiontype
- Documentation for this section has not yet been entered.
- range
- Documentation for this section has not yet been entered.
- precision
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8