Android.Opengl.Matrix.FrustumM Method
Defines a projection matrix in terms of six clip planes.

Syntax

[Android.Runtime.Register("frustumM", "([FIFFFFFF)V", "")]
public static void FrustumM (float[] m, int offset, float left, float right, float bottom, float top, float near, float far)

Parameters

m
the float array that holds the output perspective matrix
offset
the offset into float array m where the perspective matrix data is written
left
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right
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bottom
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top
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near
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far
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Remarks

Defines a projection matrix in terms of six clip planes.

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1