- context
- Your application's context.
- uri
- The URI to play. (see MediaPlayer.SetDataSource(Android.Content.Context, Android.Net.Uri))
- looping
- Whether the audio should loop forever. (see MediaPlayer.Looping)
- stream
- the AudioStream to use. (see MediaPlayer.SetAudioStreamType(Stream))
Start playing the sound. It will actually start playing at some point in the future. There are no guarantees about latency here. Calling this before another audio file is done playing will stop that one and start the new one.