The members of Android.Opengl.Visibility are listed below.
See Also: Inherited members from Java.Lang.Object
| A constructor used when creating managed representations of JNI objects; called by the runtime. | 
| [read-only] override  | ThresholdClass | IntPtr. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. | 
| [read-only] override  | ThresholdType | Type. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. | 
| static  | ComputeBoundingSphere(float[], int, int, float[], int) Compute a bounding sphere for a set of points. | |
| static  | FrustumCullSpheres(float[], int, float[], int, int, int[], int, int) Given an OpenGL ES ModelView-Projection matrix (which implicitly describes a frustum) and a list of spheres, determine which spheres intersect the frustum. | |
| static  | VisibilityTest(float[], int, float[], int, char[], int, int) Test whether a given triangle mesh is visible on the screen. | |