Android.Opengl.Visibility Members

The members of Android.Opengl.Visibility are listed below.

See Also: Inherited members from Java.Lang.Object

Public Constructors

Protected Constructors

A constructor used when creating managed representations of JNI objects; called by the runtime.

Protected Properties

[read-only]
override
ThresholdClassIntPtr. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.
[read-only]
override
ThresholdTypeType. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.

Public Methods

static
ComputeBoundingSphere(float[], int, int, float[], int)
Compute a bounding sphere for a set of points.
static
FrustumCullSpheres(float[], int, float[], int, int, int[], int, int) : int
Given an OpenGL ES ModelView-Projection matrix (which implicitly describes a frustum) and a list of spheres, determine which spheres intersect the frustum.
static
VisibilityTest(float[], int, float[], int, char[], int, int) : int
Test whether a given triangle mesh is visible on the screen.