- ws
- the world space to screen space transform matrix, as an OpenGL column matrix.
- wsOffset
- an index into the ws array where the data starts.
- positions
- the vertex positions (x, y, z).
- positionsOffset
- the index in the positions array where the data starts.
- indices
- the indices of the triangle list. The indices are expressed as chars because they are unsigned 16-bit values.
- indicesOffset
- the index in the indices array where the index data starts.
- indexCount
- the number of indices in use. Typically a multiple of three. If not a multiple of three, the remaining one or two indices will be ignored.
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Type Reason Java.Lang.IllegalArgumentException if ws is null, wsOffset indices.length - indexCount
Test whether a given triangle mesh is visible on the screen. The mesh is specified as an indexed triangle list.