Android.Opengl.Matrix.RotateM Method
Rotates matrix m in place by angle a (in degrees) around the axis (x, y, z).

Syntax

[Android.Runtime.Register("rotateM", "([FIFFFF)V", "")]
public static void RotateM (float[] m, int mOffset, float a, float x, float y, float z)

Parameters

m
source matrix
mOffset
index into m where the matrix starts
a
angle to rotate in degrees
x
X axis component
y
Y axis component
z
Z axis component

Remarks

Rotates matrix m in place by angle a (in degrees) around the axis (x, y, z).

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1