MonoMac.OpenGL.Vector4 Structure
Represents a 4D vector using four single-precision floating-point numbers.

See Also: Vector4 Members

Syntax

public struct Vector4 : IEquatable<Vector4>

Remarks

The Vector4 structure is suitable for interoperation with unmanaged code requiring four consecutive floats.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0