MonoMac.OpenGL
Vector4
MonoMac.OpenGL.Vector4 Structure
Represents a 4D vector using four single-precision floating-point numbers.
See Also:
Vector4 Members
Syntax
public struct
Vector4
:
IEquatable<Vector4>
Remarks
The Vector4 structure is suitable for interoperation with unmanaged code requiring four consecutive floats.
Requirements
Namespace:
MonoMac.OpenGL
Assembly:
XamMac (in XamMac.dll)
Assembly Versions:
0.0.0.0