- bitmap
- The bitmap to be drawn
- left
- The position of the left side of the bitmap being drawn
- top
- The position of the top side of the bitmap being drawn
- paint
- The paint used to draw the bitmap (may be null)
Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix.
Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.
If the bitmap and canvas have different densities, this function will take care of automatically scaling the bitmap to draw at the same density as the canvas.