Android.Opengl.GLES30.GlGetActiveUniformBlockName Method

Syntax

[Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")]
public static void GlGetActiveUniformBlockName (int program, int uniformBlockIndex, Java.Nio.Buffer length, Java.Nio.Buffer uniformBlockName)

Parameters

program
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uniformBlockIndex
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length
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uniformBlockName
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18