Syntax
[Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")]
public static
void GlGetActiveUniformBlockName (
int program,
int uniformBlockIndex,
Java.Nio.Buffer length,
Java.Nio.Buffer uniformBlockName)
Parameters
- program
- Documentation for this section has not yet been entered.
- uniformBlockIndex
- Documentation for this section has not yet been entered.
- length
- Documentation for this section has not yet been entered.
- uniformBlockName
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18