The members of Android.Opengl.Matrix are listed below.
See Also: Inherited members from Java.Lang.Object
Matrix() |
A constructor used when creating managed representations of JNI objects; called by the runtime. |
[read-only] override | ThresholdClass | IntPtr. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. |
[read-only] override | ThresholdType | Type. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. |
static | FrustumM(float[], int, float, float, float, float, float, float)Defines a projection matrix in terms of six clip planes. | |
static | InvertM(float[], int, float[], int)Inverts a 4 x 4 matrix. | |
static | Length(float, float, float)Computes the length of a vector. | |
static | MultiplyMM(float[], int, float[], int, float[], int)Multiplies two 4x4 matrices together and stores the result in a third 4x4 matrix. | |
static | MultiplyMV(float[], int, float[], int, float[], int)Multiplies a 4 element vector by a 4x4 matrix and stores the result in a 4-element column vector. | |
static | OrthoM(float[], int, float, float, float, float, float, float)Computes an orthographic projection matrix. | |
static | PerspectiveM(float[], int, float, float, float, float)Defines a projection matrix in terms of a field of view angle, an aspect ratio, and z clip planes. | |
static | RotateM(float[], int, float, float, float, float)Rotates matrix m in place by angle a (in degrees) around the axis (x, y, z). | |
static | RotateM(float[], int, float[], int, float, float, float, float)Rotates matrix m by angle a (in degrees) around the axis (x, y, z). | |
static | ScaleM(float[], int, float, float, float)Scales matrix m in place by sx, sy, and sz. | |
static | ScaleM(float[], int, float[], int, float, float, float)Scales matrix m by x, y, and z, putting the result in sm. | |
static | SetIdentityM(float[], int)Sets matrix m to the identity matrix. | |
static | SetLookAtM(float[], int, float, float, float, float, float, float, float, float, float)Defines a viewing transformation in terms of an eye point, a center of view, and an up vector. | |
static | SetRotateEulerM(float[], int, float, float, float)Converts Euler angles to a rotation matrix. | |
static | SetRotateM(float[], int, float, float, float, float)Creates a matrix for rotation by angle a (in degrees) around the axis (x, y, z). | |
static | TranslateM(float[], int, float, float, float)Translates matrix m by x, y, and z in place. | |
static | TranslateM(float[], int, float[], int, float, float, float)Translates matrix m by x, y, and z, putting the result in tm. | |
static | TransposeM(float[], int, float[], int)Transposes a 4 x 4 matrix. |