The methods of Android.Graphics.SurfaceTexture are listed below. For a list of all members, see the SurfaceTexture Members list.
See Also: Inherited members from Java.Lang.Object
AttachToGLContext(int)Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. | ||
DetachFromGLContext()Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. | ||
GetTransformMatrix(float[])Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by the most recent call to updateTexImage. | ||
Release()release() frees all the buffers and puts the SurfaceTexture into the 'abandoned' state. | ||
ReleaseTexImage()Releases the the texture content. | ||
SetDefaultBufferSize(int, int)Set the default size of the image buffers. | ||
SetOnFrameAvailableListener(SurfaceTexture.IOnFrameAvailableListener)Register a callback to be invoked when a new image frame becomes available to the SurfaceTexture. | ||
SetOnFrameAvailableListener(SurfaceTexture.IOnFrameAvailableListener, Android.OS.Handler)Register a callback to be invoked when a new image frame becomes available to the SurfaceTexture. | ||
UpdateTexImage()Update the texture image to the most recent frame from the image stream. |