UIKit.UIView.AnimateNotify Method
Executes a view animation that uses a timing curve that corresponds to the activity of a physical spring.

Syntax

[Foundation.Export("animateWithDuration:delay:usingSpringWithDamping:initialSpringVelocity:options:animations:completion:")]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_7_0)]
public static void AnimateNotify (double duration, double delay, nfloat springWithDampingRatio, nfloat initialSpringVelocity, UIViewAnimationOptions options, [ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDAction))] Action animations, [ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDUICompletionHandler))] UICompletionHandler completion)

Parameters

duration
Duration in seconds for the animation.
delay
Delay before the animation begins.
springWithDampingRatio
Damping ratio set for spring animation when it is approaching its quiescent state. Value between 0 and 1 representing the amount of damping to apply to the spring effect.
initialSpringVelocity
Initial spring velocity prior to attachment. The initial velocity of the spring, in points per second.
options
Animation options.
animations
Code containing the changes that you will apply to your view.
completion

The method to invoke when the animation has completed.

This parameter can be null.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: UIKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0