GameController.GCExtendedGamepad Class
A gamepad with two shoulder buttons, two triggers, two thumbsticks, a D-Pad, and a directional button array.

See Also: GCExtendedGamepad Members

Syntax

[Foundation.Register("GCExtendedGamepad", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_7_0)]
public class GCExtendedGamepad : Foundation.NSObject

Remarks

Application developers should not instantiate this class. Rather, they should use the instance read from the GCController.ExtendedGamepad property.

Related content

Requirements

Namespace: GameController
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0