Android.Animation.Animator.Start Method
Starts this animation.

Syntax

[Android.Runtime.Register("start", "()V", "GetStartHandler")]
public virtual void Start ()

Remarks

Starts this animation. If the animation has a nonzero startDelay, the animation will start running after that delay elapses. A non-delayed animation will have its initial value(s) set immediately, followed by calls to NoType:android/animation/Animator$AnimatorListener;Href=../../../reference/android/animation/Animator.AnimatorListener.html#onAnimationStart(android.animation.Animator) for any listeners of this animator.

The animation started by calling this method will be run on the thread that called this method. This thread should have a Looper on it (a runtime exception will be thrown if this is not the case). Also, if the animation will animate properties of objects in the view hierarchy, then the calling thread should be the UI thread for that view hierarchy.

[Android Documentation]

Requirements

Namespace: Android.Animation
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 11