OpenTK.Platform.iPhoneOS.iPhoneOSGameView.Load Event
Occurs before the run loop starts.

Syntax

public event EventHandler<EventArgs> Load

Remarks

When using the run-loop processing architecture, events happen in the following order:

  1. Load
  2. iPhoneOSGameView.UpdateFrame
  3. iPhoneOSGameView.RenderFrame
  4. iPhoneOSGameView.Unload

iPhoneOSGameView.Run and iPhoneOSGameView.Run(double), invoke iPhoneOSGameView.Load before starting the iPhoneOSGameView.UpdateFrame/iPhoneOSGameView.RenderFrame loop which is invoked for every rendered frame.

iPhoneOSGameView.Stop ends the iPhoneOSGameView.UpdateFrame/iPhoneOSGameView.RenderFrame loop processing, then invokes the iPhoneOSGameView.Unload event.

Requirements

Namespace: OpenTK.Platform.iPhoneOS
Assembly: OpenTK-1.0 (in OpenTK-1.0.dll)
Assembly Versions: 0.0.0.0