Android.Opengl.GLES30.GlUniformMatrix4x3fv Method

Syntax

[Android.Runtime.Register("glUniformMatrix4x3fv", "(IIZLjava/nio/FloatBuffer;)V", "")]
public static void GlUniformMatrix4x3fv (int location, int count, bool transpose, Java.Nio.FloatBuffer value)

Parameters

location
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count
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transpose
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value
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18