Android.Opengl.GLES31.GlBindImageTexture Method

Syntax

[Android.Runtime.Register("glBindImageTexture", "(IIIZIII)V", "")]
public static void GlBindImageTexture (int unit, int texture, int level, bool layered, int layer, int access, int format)

Parameters

unit
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texture
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level
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layered
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layer
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access
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format
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0