Syntax
[Android.Runtime.Register("glBindImageTexture", "(IIIZIII)V", "")]
public static
void GlBindImageTexture (
int unit,
int texture,
int level,
bool layered,
int layer,
int access,
int format)
Parameters
- unit
- Documentation for this section has not yet been entered.
- texture
- Documentation for this section has not yet been entered.
- level
- Documentation for this section has not yet been entered.
- layered
- Documentation for this section has not yet been entered.
- layer
- Documentation for this section has not yet been entered.
- access
- Documentation for this section has not yet been entered.
- format
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0