MonoTouch.GameKit.GKLocalPlayer.Authenticated Property
Current authentication state for the local player.

Syntax

[get: MonoTouch.Foundation.Export("isAuthenticated")]
public virtual bool Authenticated { get; }

Value

True if the user has been authenticated, false otherwise.

Remarks

This property changes as the application transitions from background to foreground, so you should check the value of this property on your handler and enable or disable features that depend on it in your game.

Requirements

Namespace: MonoTouch.GameKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0