- updatesPerSecond
- A double containing the number of frames per second that should be updated and rendered.
Type Reason ArgumentException updatesPerSecond is less than 0. ObjectDisposedException The instance has had Foundation.NSObject.Dispose invoked on it.
If updatesPerSecond is 0.0, then iPhoneOSGameView.Run is invoked and the method exits.
Invokes iPhoneOSGameView.CreateFrameBuffer, raises the iPhoneOSGameView.Load event, then begins run-loop processing. Run-loop processing consists of the following step (which happens for each frame):
Run-loop processing should not be used if a persistant layer is used (i.e. iPhoneOSGameView.LayerRetainsBacking is false); the entire view should need to be re-rendered on every frame.