Syntax
[Android.Runtime.Register("glTexStorage3D", "(IIIIII)V", "")]
public static
void GlTexStorage3D (
int target,
int levels,
int internalformat,
int width,
int height,
int depth)
Parameters
- target
- Documentation for this section has not yet been entered.
- levels
- Documentation for this section has not yet been entered.
- internalformat
- Documentation for this section has not yet been entered.
- width
- Documentation for this section has not yet been entered.
- height
- Documentation for this section has not yet been entered.
- depth
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18