SpriteKit.SK3DNode Class
Renders a Scene Kit image as a textured 2D image. Used to incorporate Scene Kit content into a Sprite Kit app.

See Also: SK3DNode Members

Syntax

[Foundation.Register("SK3DNode", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
public class SK3DNode : SKNode

Remarks

Documentation for this section has not yet been entered.

Related content

Requirements

Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0