java Example
public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener { private Camera mCamera; private TextureView mTextureView; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mTextureView = new TextureView(this); mTextureView.setSurfaceTextureListener(this); setContentView(mTextureView); } public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { mCamera = Camera.open(); try { mCamera.setPreviewTexture(surface); mCamera.startPreview(); } catch (IOException ioe) { // Something bad happened } } public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { // Ignored, Camera does all the work for us } public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { mCamera.stopPreview(); mCamera.release(); return true; } public void onSurfaceTextureUpdated(SurfaceTexture surface) { // Invoked every time there's a new Camera preview frame } }
See Also: TextureView Members
java Example
public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener { private Camera mCamera; private TextureView mTextureView; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mTextureView = new TextureView(this); mTextureView.setSurfaceTextureListener(this); setContentView(mTextureView); } public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { mCamera = Camera.open(); try { mCamera.setPreviewTexture(surface); mCamera.startPreview(); } catch (IOException ioe) { // Something bad happened } } public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { // Ignored, Camera does all the work for us } public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { mCamera.stopPreview(); mCamera.release(); return true; } public void onSurfaceTextureUpdated(SurfaceTexture surface) { // Invoked every time there's a new Camera preview frame } }
A TextureView can be used to display a content stream. Such a content stream can for instance be a video or an OpenGL scene. The content stream can come from the application's process as well as a remote process.
TextureView can only be used in a hardware accelerated window. When rendered in software, TextureView will draw nothing.
Unlike Android.Views.SurfaceView, TextureView does not create a separate window but behaves as a regular View. This key difference allows a TextureView to be moved, transformed, animated, etc. For instance, you can make a TextureView semi-translucent by calling myView.setAlpha(0.5f).
Using a TextureView is simple: all you need to do is get its Android.Graphics.SurfaceTexture. The Android.Graphics.SurfaceTexture can then be used to render content. The following example demonstrates how to render the camera preview into a TextureView:
A TextureView's SurfaceTexture can be obtained either by invoking TextureView.SurfaceTexture or by using a NoType:android/view/TextureView$SurfaceTextureListener;Href=../../../reference/android/view/TextureView.SurfaceTextureListener.html. It is important to know that a SurfaceTexture is available only after the TextureView is attached to a window (and TextureView.onAttachedToWindow() has been invoked.) It is therefore highly recommended you use a listener to be notified when the SurfaceTexture becomes available.
It is important to note that only one producer can use the TextureView. For instance, if you use a TextureView to display the camera preview, you cannot use TextureView.LockCanvas to draw onto the TextureView at the same time.