- chars
- The character array containing the set of characters to encode.
- charIndex
- The index of the first character to encode.
- charCount
- The number of characters to encode.
- bytes
- The byte array to contain the resulting sequence of bytes.
- byteIndex
- The index at which to start writing the resulting sequence of bytes.
The actual number of bytes written into bytes.
To calculate the exact array size required by UTF32Encoding.GetBytes(string, int, int, Byte[], int) to store the resulting bytes, the application uses UTF32Encoding.GetByteCount(Char[], int, int). To calculate the maximum array size, the application should use UTF32Encoding.GetMaxByteCount(int). The UTF32Encoding.GetByteCount(Char[], int, int) method generally allows allocation of less memory, while the UTF32Encoding.GetMaxByteCount(int) method generally executes faster.
With error detection, an invalid sequence causes this method to throw a ArgumentException. Without error detection, invalid sequences are ignored, and no exception is thrown.
Data to be converted, such as data read from a stream, might be available only in sequential blocks. In this case, or if the amount of data is so large that it needs to be divided into smaller blocks, the application uses the System.Text.Decoder or the System.Text.Encoder provided by the UTF32Encoding.GetDecoder method or the UTF32Encoding.GetEncoder method, respectively.
To ensure that the encoded bytes are decoded properly, the application should prefix encoded bytes with a preamble.