Defines a viewing transformation in terms of an eye point, a center of
view, and an up vector.
Syntax
[Android.Runtime.Register("setLookAtM", "([FIFFFFFFFFF)V", "")]
public static
void SetLookAtM (
float[] rm,
int rmOffset,
float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ)
Parameters
- rm
- returns the result
- rmOffset
- index into rm where the result matrix starts
- eyeX
- eye point X
- eyeY
- eye point Y
- eyeZ
- eye point Z
- centerX
- center of view X
- centerY
- center of view Y
- centerZ
- center of view Z
- upX
- up vector X
- upY
- up vector Y
- upZ
- up vector Z
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8