Android.Opengl.Matrix.SetLookAtM Method
Defines a viewing transformation in terms of an eye point, a center of view, and an up vector.

Syntax

[Android.Runtime.Register("setLookAtM", "([FIFFFFFFFFF)V", "")]
public static void SetLookAtM (float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ)

Parameters

rm
returns the result
rmOffset
index into rm where the result matrix starts
eyeX
eye point X
eyeY
eye point Y
eyeZ
eye point Z
centerX
center of view X
centerY
center of view Y
centerZ
center of view Z
upX
up vector X
upY
up vector Y
upZ
up vector Z

Remarks

Defines a viewing transformation in terms of an eye point, a center of view, and an up vector.

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8