Android.Graphics.Shader.GetLocalMatrix Method
Return true if the shader has a non-identity local matrix.

Syntax

[Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")]
public virtual bool GetLocalMatrix (Matrix localM)

Parameters

localM
If not null, it is set to the shader's local matrix.

Returns

Documentation for this section has not yet been entered.

Remarks

Return true if the shader has a non-identity local matrix.

[Android Documentation]

Requirements

Namespace: Android.Graphics
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1