Return true if the shader has a non-identity local matrix.
Syntax
[Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")]
public virtual
bool GetLocalMatrix (
Matrix localM)
Parameters
- localM
- If not null, it is set to the shader's local matrix.
Returns
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Graphics
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1