Android.Animation.ValueAnimator.FrameDelay Property
The amount of time, in milliseconds, between each frame of the animation.

Syntax

[get: Android.Runtime.Register("getFrameDelay", "()J", "GetGetFrameDelayHandler")]
[set: Android.Runtime.Register("setFrameDelay", "(J)V", "GetSetFrameDelay_JHandler")]
public static long FrameDelay { get; set; }

Value

Documentation for this section has not yet been entered.

Remarks

Get method documentation [Android Documentation]

The amount of time, in milliseconds, between each frame of the animation. This is a requested time that the animation will attempt to honor, but the actual delay between frames may be different, depending on system load and capabilities. This is a static function because the same delay will be applied to all animations, since they are all run off of a single timing loop. The frame delay may be ignored when the animation system uses an external timing source, such as the display refresh rate (vsync), to govern animations.

Set method documentation [Android Documentation]

The amount of time, in milliseconds, between each frame of the animation. This is a requested time that the animation will attempt to honor, but the actual delay between frames may be different, depending on system load and capabilities. This is a static function because the same delay will be applied to all animations, since they are all run off of a single timing loop. The frame delay may be ignored when the animation system uses an external timing source, such as the display refresh rate (vsync), to govern animations.

Requirements

Namespace: Android.Animation
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 11