System.Threading.ReaderWriterLockSlim Class

Represents a lock that is used to manage access to a resource, allowing multiple threads for reading or exclusive access for writing.

See Also: ReaderWriterLockSlim Members

Syntax

public class ReaderWriterLockSlim : IDisposable

Remarks

Use System.Threading.ReaderWriterLockSlim to protect a resource that is read by multiple threads and written to by one thread at a time. System.Threading.ReaderWriterLockSlim allows multiple threads to be in read mode, allows one thread to be in write mode with exclusive ownership of the lock, and allows one thread that has read access to be in upgradeable read mode, from which the thread can upgrade to write mode without having to relinquish its read access to the resource.

Note:

System.Threading.ReaderWriterLockSlim is similar to System.Threading.ReaderWriterLock, but it has simplified rules for recursion and for upgrading and downgrading lock state. System.Threading.ReaderWriterLockSlim avoids many cases of potential deadlock. In addition, the performance of System.Threading.ReaderWriterLockSlim is significantly better than System.Threading.ReaderWriterLock. System.Threading.ReaderWriterLockSlim is recommended for all new development.

By default, new instances of System.Threading.ReaderWriterLockSlim are created with the LockRecursionPolicy.NoRecursion flag and do not allow recursion. This default policy is recommended for all new development, because recursion introduces unnecessary complications and makes your code more prone to deadlocks. To simplify migration from existing projects that use System.Threading.Monitor or System.Threading.ReaderWriterLock, you can use the LockRecursionPolicy.SupportsRecursion flag to create instances of System.Threading.ReaderWriterLockSlim that allow recursion.

A thread can enter the lock in three modes: read mode, write mode, and upgradeable read mode. (In the rest of this topic, "upgradeable read mode" is referred to as "upgradeable mode", and the phrase "enter x mode" is used in preference to the longer phrase "enter the lock in x mode".)

Regardless of recursion policy, only one thread can be in write mode at any time. When a thread is in write mode, no other thread can enter the lock in any mode. Only one thread can be in upgradeable mode at any time. Any number of threads can be in read mode, and there can be one thread in upgradeable mode while other threads are in read mode.

System.Threading.ReaderWriterLockSlim has managed thread affinity; that is, each System.Threading.Thread object must make its own method calls to enter and exit lock modes. No thread can change the mode of another thread.

If a System.Threading.ReaderWriterLockSlim does not allow recursion, a thread that tries to enter the lock can block for several reasons:

Upgrading and Downgrading Locks

Upgradeable mode is intended for cases where a thread usually reads from the protected resource, but might need to write to it if some condition is met. A thread that has entered a System.Threading.ReaderWriterLockSlim in upgradeable mode has read access to the protected resource, and can upgrade to write mode by calling the ReaderWriterLockSlim.EnterWriteLock or erload:System.Threading.ReaderWriterLockSlim.TryEnterWriteLock methods. Because there can be only one thread in upgradeable mode at a time, upgrading to write mode cannot deadlock when recursion is not allowed, which is the default policy.

Note:

Regardless of recursion policy, a thread that initially entered read mode is not allowed to upgrade to upgradeable mode or write mode, because that pattern creates a strong probability of deadlocks. For example, if two threads in read mode both try to enter write mode, they will deadlock. Upgradeable mode is designed to avoid such deadlocks.

If there are other threads in read mode, the thread that is upgrading blocks. While the thread is blocked, other threads that try to enter read mode are blocked. When all threads have exited from read mode, the blocked upgradeable thread enters write mode. If there are other threads waiting to enter write mode, they remain blocked, because the single thread that is in upgradeable mode prevents them from gaining exclusive access to the resource.

When the thread in upgradeable mode exits write mode, other threads that are waiting to enter read mode can do so, unless there are threads waiting to enter write mode. The thread in upgradeable mode can upgrade and downgrade indefinitely, as long as it is the only thread that writes to the protected resource.

Note:

If you allow multiple threads to enter write mode or upgradeable mode, you must not allow one thread to monopolize upgradeable mode. Otherwise, threads that try to enter write mode directly will be blocked indefinitely, and while they are blocked, other threads will be unable to enter read mode.

A thread in upgradeable mode can downgrade to read mode by first calling the ReaderWriterLockSlim.EnterReadLock method and then calling the ReaderWriterLockSlim.ExitUpgradeableReadLock method. This downgrade pattern is allowed for all lock recursion policies, even LockRecursionPolicy.NoRecursion.

After downgrading to read mode, a thread cannot reenter upgradeable mode until it has exited from read mode.

Entering the Lock Recursively

You can create a System.Threading.ReaderWriterLockSlim that supports recursive lock entry by using the ReaderWriterLockSlim.#ctor(LockRecursionPolicy) constructor that specifies lock policy, and specifying LockRecursionPolicy.SupportsRecursion.

Note:

The use of recursion is not recommended for new development, because it introduces unnecessary complications and makes your code more prone to deadlocks.

For a System.Threading.ReaderWriterLockSlim that allows recursion, the following can be said about the modes a thread can enter:

A thread can exit the modes it has entered in any order, as long as it exits each mode exactly as many times as it entered that mode. If a thread tries to exit a mode too many times, or to exit a mode it has not entered, a System.Threading.SynchronizationLockException is thrown.

Lock States

You may find it useful to think of the lock in terms of its states. A System.Threading.ReaderWriterLockSlim can be in one of four states: not entered, read, upgrade, and write.

The following table describes the transitions between lock states, for locks that do not allow recursion, when a thread t takes the action described in the leftmost column. At the time it takes the action, t has no mode. (The special case where t is in upgradeable mode is described in the table footnotes.) The top row describes the starting state of the lock. The cells describe what happens to the thread, and show changes to the lock state in parentheses.

t enters read mode

t enters (R).

t blocks if threads are waiting for write mode; otherwise, t enters.

t blocks if threads are waiting for write mode; otherwise, t enters.

t blocks.

t enters upgradeable mode

t enters (U).

t blocks if threads are waiting for write mode or upgrade mode; otherwise, t enters (U).

t blocks.

t blocks.

t enters write mode

t enters (W).

t blocks.

t blocks.

t blocks.

If t starts out in upgradeable mode, it enters read mode. This action never blocks. The lock state does not change. (The thread can then complete a downgrade to read mode by exiting upgradeable mode.)

If t starts out in upgradeable mode, it blocks if there are threads in read mode. Otherwise it upgrades to write mode. The lock state changes to Write (W). If t blocks because there are threads in read mode, it enters write mode as soon as the last thread exits read mode, even if there are threads waiting to enter write mode.

When a state change occurs because a thread exits the lock, the next thread to be awakened is selected as follows:

The subsequent state of the lock is always Write (W) in the first two cases and Upgrade (U) in the third case, regardless of the state of the lock when the exiting thread triggered the state change. In the last case, the state of the lock is Upgrade (U) if there is a thread in upgradeable mode after the state change, and Read (R) otherwise, regardless of the prior state.

Requirements

Namespace: System.Threading
Assembly: System.Core (in System.Core.dll)
Assembly Versions: 4.0.0.0