The methods of Android.Renderscripts.Allocation are listed below. For a list of all members, see the Allocation Members list.
See Also: Inherited members from Android.Renderscripts.BaseObj
Copy1DRangeFrom(int, int, Java.Lang.Object)Copy an array into part of this Allocation. | ||
Copy1DRangeFrom(int, int, byte[])Copy an array into part of this Allocation. | ||
Copy1DRangeFrom(int, int, short[])Copy an array into part of this Allocation. | ||
Copy1DRangeFrom(int, int, int[])Copy an array into part of this Allocation. | ||
Copy1DRangeFrom(int, int, float[])Copy an array into part of this Allocation. | ||
Copy1DRangeFrom(int, int, Allocation, int)Copy part of an Allocation into this Allocation. | ||
Copy1DRangeFromUnchecked(int, int, Java.Lang.Object)Copy an array into part of this Allocation. | ||
Copy1DRangeFromUnchecked(int, int, byte[])Copy an array into part of this Allocation. | ||
Copy1DRangeFromUnchecked(int, int, short[])Copy an array into part of this Allocation. | ||
Copy1DRangeFromUnchecked(int, int, int[])Copy an array into part of this Allocation. | ||
Copy1DRangeFromUnchecked(int, int, float[])Copy an array into part of this Allocation. | ||
Copy2DRangeFrom(int, int, Android.Graphics.Bitmap)Copy a Android.Graphics.Bitmap into an Allocation. | ||
Copy2DRangeFrom(int, int, int, int, Java.Lang.Object)Copy from an array into a rectangular region in this Allocation. | ||
Copy2DRangeFrom(int, int, int, int, byte[])Copy from an array into a rectangular region in this Allocation. | ||
Copy2DRangeFrom(int, int, int, int, short[])Copy from an array into a rectangular region in this Allocation. | ||
Copy2DRangeFrom(int, int, int, int, int[])Copy from an array into a rectangular region in this Allocation. | ||
Copy2DRangeFrom(int, int, int, int, float[])Copy from an array into a rectangular region in this Allocation. | ||
Copy2DRangeFrom(int, int, int, int, Allocation, int, int)Copy a rectangular region from an Allocation into a rectangular region in this Allocation. | ||
CopyFrom(Android.Graphics.Bitmap)Copy into an Allocation from a Android.Graphics.Bitmap. | ||
CopyFrom(Allocation)Copy an Allocation from an Allocation. | ||
CopyFrom(BaseObj[])Copy an array of RS objects to the Allocation. | ||
CopyFrom(Java.Lang.Object)Copy into this Allocation from an array. | ||
CopyFrom(byte[])Copy into this Allocation from an array. | ||
CopyFrom(short[])Copy into this Allocation from an array. | ||
CopyFrom(int[])Copy into this Allocation from an array. | ||
CopyFrom(float[])Copy into this Allocation from an array. | ||
CopyFromUnchecked(Java.Lang.Object)Copy into this Allocation from an array. | ||
CopyFromUnchecked(byte[])Copy into this Allocation from an array. | ||
CopyFromUnchecked(short[])Copy into this Allocation from an array. | ||
CopyFromUnchecked(int[])Copy into this Allocation from an array. | ||
CopyFromUnchecked(float[])Copy into this Allocation from an array. | ||
CopyTo(Android.Graphics.Bitmap)Copy from the Allocation into a Android.Graphics.Bitmap. | ||
CopyTo(Java.Lang.Object)Copy from the Allocation into an array. | ||
CopyTo(byte[])Copy from the Allocation into a byte array. | ||
CopyTo(short[])Copy from the Allocation into a short array. | ||
CopyTo(int[])Copy from the Allocation into a int array. | ||
CopyTo(float[])Copy from the Allocation into a float array. | ||
static | CreateCubemapFromBitmap(RenderScript, Android.Graphics.Bitmap)Creates a non-mipmapped cubemap Allocation for use as a graphics texture from a Android.Graphics.Bitmap containing the horizontal list of cube faces. | |
static | CreateCubemapFromBitmap(RenderScript, Android.Graphics.Bitmap, Allocation.MipmapControl, AllocationUsage)Creates a cubemap Allocation from a Android.Graphics.Bitmap containing the horizontal list of cube faces. | |
static | CreateCubemapFromCubeFaces(RenderScript, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap)Creates a non-mipmapped cubemap Allocation for use as a sampler input from 6 Android.Graphics.Bitmap objects containing the cube faces. | |
static | CreateCubemapFromCubeFaces(RenderScript, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Android.Graphics.Bitmap, Allocation.MipmapControl, AllocationUsage)Creates a cubemap Allocation from 6 Android.Graphics.Bitmap objects containing the cube faces. | |
static | CreateFromBitmap(RenderScript, Android.Graphics.Bitmap)Creates an Allocation from a Android.Graphics.Bitmap. | |
static | CreateFromBitmap(RenderScript, Android.Graphics.Bitmap, Allocation.MipmapControl, AllocationUsage)Creates an Allocation from a Android.Graphics.Bitmap. | |
static | CreateFromBitmapResource(RenderScript, Android.Content.Res.Resources, int)Creates a non-mipmapped Allocation to use as a graphics texture from the Android.Graphics.Bitmap referenced by resource ID. | |
static | CreateFromBitmapResource(RenderScript, Android.Content.Res.Resources, int, Allocation.MipmapControl, AllocationUsage)Creates an Allocation from the Bitmap referenced by resource ID. | |
static | CreateFromString(RenderScript, string, AllocationUsage)Creates an Allocation containing string data encoded in UTF-8 format. | |
static | CreateSized(RenderScript, Element, int)Creates an Allocation with a specified number of given elements | |
static | CreateSized(RenderScript, Element, int, AllocationUsage)Creates an Allocation with a specified number of given elements | |
static | CreateTyped(RenderScript, Type)Creates an Allocation for use by scripts with a given Android.Renderscripts.Type and no mipmaps | |
static | CreateTyped(RenderScript, Type, AllocationUsage)Creates an Allocation with the size specified by the type and no mipmaps generated by default | |
static | CreateTyped(RenderScript, Type, Allocation.MipmapControl, AllocationUsage)Creates a new Allocation with the given Android.Renderscripts.Type, mipmap flag, and usage flags. | |
override | Destroy()Documentation for this section has not yet been entered. | |
GenerateMipmaps()Generate a mipmap chain. | ||
IoReceive()Receive the latest input into the Allocation. | ||
IoSend()Send a buffer to the output stream. | ||
Resize(int)Resize a 1D allocation. | ||
SetFromFieldPacker(int, FieldPacker)This is only intended to be used by auto-generated code reflected from the RenderScript script files and should not be used by developers. | ||
SetFromFieldPacker(int, int, FieldPacker)This is only intended to be used by auto-generated code reflected from the RenderScript script files. | ||
override | SetName(string)Documentation for this section has not yet been entered. | |
SetOnBufferAvailableListener(Allocation.IOnBufferAvailableListener)Set a notification handler for Allocation.USAGE_IO_INPUT. | ||
SyncAll(int)Propagate changes from one usage of the Allocation to the other usages of the Allocation. |