Syntax
[Android.Runtime.Register("glGetShaderPrecisionFormat", "(II[II[II)V", "")]
public static
void GlGetShaderPrecisionFormat (
int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset)
Parameters
- shadertype
- Documentation for this section has not yet been entered.
- precisiontype
- Documentation for this section has not yet been entered.
- range
- Documentation for this section has not yet been entered.
- rangeOffset
- Documentation for this section has not yet been entered.
- precision
- Documentation for this section has not yet been entered.
- precisionOffset
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8