Android.Graphics.Shader.SetLocalMatrix Method
Set the shader's local matrix.

Syntax

[Android.Runtime.Register("setLocalMatrix", "(Landroid/graphics/Matrix;)V", "GetSetLocalMatrix_Landroid_graphics_Matrix_Handler")]
public virtual void SetLocalMatrix (Matrix localM)

Parameters

localM
The shader's new local matrix, or null to specify identity

Remarks

Set the shader's local matrix. Passing null will reset the shader's matrix to identity.

[Android Documentation]

Requirements

Namespace: Android.Graphics
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1