Set the shader's local matrix.
Syntax
[Android.Runtime.Register("setLocalMatrix", "(Landroid/graphics/Matrix;)V", "GetSetLocalMatrix_Landroid_graphics_Matrix_Handler")]
public virtual
void SetLocalMatrix (
Matrix localM)
Parameters
- localM
- The shader's new local matrix, or null to specify identity
Remarks
Requirements
Namespace: Android.Graphics
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 1