SpriteKit.SKShapeNode.StrokeShader Property
Documentation for this section has not yet been entered.

Syntax

[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
[get: Foundation.Export("strokeShader")]
[get: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
[get: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
[set: Foundation.Export("setStrokeShader:")]
[set: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
[set: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
public virtual SKShader StrokeShader { get; set; }

Value

(More documentation for this node is coming)

This value can be null.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0