SpriteKit.SKPhysicsJointFixed Class
A SpriteKit.SKPhysicsJoint that rigidly connects two bodies.

See Also: SKPhysicsJointFixed Members

Syntax

[Foundation.Register("SKPhysicsJointFixed", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_7_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
public class SKPhysicsJointFixed : SKPhysicsJoint

Remarks

At least one of the SpriteKit.SKPhysicsBodys must have its SKPhysicsBody.AllowsRotation property set to true or this SpriteKit.SKPhysicsJointFixed will not behave properly.

Related content

Requirements

Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0