Documentation for this section has not yet been entered.
Syntax
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
[get: Foundation.Export("reachConstraints")]
[get: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
[get: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
[set: Foundation.Export("setReachConstraints:")]
[set: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
[set: ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
public virtual
SKReachConstraints ReachConstraints { get; set; }
Value
(More documentation for this node is coming)
This value can be null.
Remarks
Requirements
Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0