UIKit.UIKeyCommand Members

The members of UIKit.UIKeyCommand are listed below.

See Also: Inherited members from Foundation.NSObject

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.

Protected Constructors

Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.
[read-only]
static
DownArrowFoundation.NSString. Represents the value associated with the constant UIKeyInputDownArrow
[read-only]
static
EscapeFoundation.NSString. Represents the value associated with the constant UIKeyInputEscape
[read-only]
InputFoundation.NSString. The string of characters that must be pressed to match this key command. Read-only.
[read-only]
static
LeftArrowFoundation.NSString. Represents the value associated with the constant UIKeyInputLeftArrow
[read-only]
ModifierFlagsUIKeyModifierFlags. A bitmask of modifier flags that must be pressed to match this key command. Read-only.
[read-only]
static
RightArrowFoundation.NSString. Represents the value associated with the constant UIKeyInputRightArrow
[read-only]
static
UpArrowFoundation.NSString. Represents the value associated with the constant UIKeyInputUpArrow

Public Methods

Copy(Foundation.NSZone) : Foundation.NSObject
Performs a copy of the underlying Objective-C object.
static
Create(Foundation.NSString, UIKeyModifierFlags, ObjCRuntime.Selector) : UIKeyCommand
Factory method that creates a UIKeyCommand.
EncodeTo(Foundation.NSCoder)
Encodes the state of the object on the provided encoder

Protected Methods

override
Dispose(bool)
Releases the resources used by the UIKeyCommand object.