The members of Android.Opengl.GLU are listed below.
See Also: Inherited members from Java.Lang.Object
| GLU() | 
| A constructor used when creating managed representations of JNI objects; called by the runtime. | 
| [read-only] override  | ThresholdClass | IntPtr. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. | 
| [read-only] override  | ThresholdType | Type. This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. | 
| static  | GluErrorString(int) Return an error string from a GL or GLU error code. | |
| static  | GluLookAt(Javax.Microedition.Khronos.Opengles.IGL10, float, float, float, float, float, float, float, float, float) Define a viewing transformation in terms of an eye point, a center of view, and an up vector. | |
| static  | GluOrtho2D(Javax.Microedition.Khronos.Opengles.IGL10, float, float, float, float) Set up a 2D orthographic projection matrix | |
| static  | GluPerspective(Javax.Microedition.Khronos.Opengles.IGL10, float, float, float, float) Set up a perspective projection matrix | |
| static  | GluProject(float, float, float, float[], int, float[], int, int[], int, float[], int) Map object coordinates into window coordinates. gluProject transforms the specified object coordinates into window coordinates using model, proj, and view. | |
| static  | GluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int) Map window coordinates to object coordinates. gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. | |