Android.Animation.ValueAnimator.CurrentPlayTime Property
Gets the current position of the animation in time, which is equal to the current time minus the time that the animation started.

Syntax

[get: Android.Runtime.Register("getCurrentPlayTime", "()J", "GetGetCurrentPlayTimeHandler")]
[set: Android.Runtime.Register("setCurrentPlayTime", "(J)V", "GetSetCurrentPlayTime_JHandler")]
public virtual long CurrentPlayTime { get; set; }

Value

Documentation for this section has not yet been entered.

Remarks

Get method documentation [Android Documentation]

Gets the current position of the animation in time, which is equal to the current time minus the time that the animation started. An animation that is not yet started will return a value of zero.

Set method documentation [Android Documentation]

Sets the position of the animation to the specified point in time. This time should be between 0 and the total duration of the animation, including any repetition. If the animation has not yet been started, then it will not advance forward after it is set to this time; it will simply set the time to this value and perform any appropriate actions based on that time. If the animation is already running, then setCurrentPlayTime() will set the current playing time to this value and continue playing from that point.

Requirements

Namespace: Android.Animation
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 11